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Autodesk Maya 2019 is a fully-featured professional 3D modeling, animation, rendering and composing solution that provides a wide variety of features and dynamic tools to simulate fluids, cloth, particles, and hair.
Moreover, Autodesk Maya For Mac is an industry-leading package that you can try for 30 days before buying. To install the Maya app you need to download the disk image, mount it with a double click and follow the instructions offered by the installer.
As expected from a 3D modeling, animation and rendering utility, Autodesk Maya’s installation process is quite lengthy and it will require a big chunk of your Mac’s hard disk space. You may also like Maya LT 2019
Complex and feature-packed 3D modeling and animation utility
Autodesk Maya’s interface might be overwhelming at first, especially for beginners, but you can learn how to use the app and how all features are organized by following the tutorials offered on the developer’s page.
All visual elements like animation, surfaces, polygons or dynamics can be accessed via tabs, while more advanced editing features are available in the Attribute Editor panel. Additionally, From the Timeline, you will be able to animate and manage the evolution of your modeling project with just a few mouse clicks.
Very simple to the script and a vast array of tools for effortless design automation
Thanks to Autodesk Maya’s open architecture, the embedded scripting languages (C++, Python, and MEL), along with the comprehensive Application Programming Interface, you will be able to create custom tools and script or program your work.
Professional users will be able to enjoy a smooth and fluid experience when it comes to animation as long as they have the appropriate rig.
Provides you with a streamlined design workflow and easy to access on-screen drawing tools
In addition, The Grease Pencil allows you to draw directly onto the screen. This feature comes in handy when you have to draw on frames, outline animated sequences and more.
If you enable the Modelling Toolkit you will have quick and easy access to handy features in the right-hand panel without having to search through the menus for the desired tool.
Comprehensive and state-of-the-art 3D designer, animator and renderer app for your Mac
As an extra advantage, the Autodesk Maya application enables you to fully preview your work in real-time and visualize your models before rendering and exporting them.
To conclude, Autodesk Maya is a powerful and well-designed animation, composting, rendering and modeling utility created to provide you with all the tools and features required by professional filmmakers, game developers, and graphic designers.
Version 2019.2 (x64):
-GraphEditor Missing keyframe after saving the scene
-Graph Editor is distorted if you maximize its pane
-Graph Editor Maya graph editor populates with infinite hierarchy
-GraphEditor Keyframe stats don’t refresh when navigating keys with arrows
-Joint rotation limits not saved with the scene
-Camera manipulation broke for cameras parented under a rotated hierarchy
-GraphEditor Doesn’t normalize correctly when curves have a single key
-Caching VP modes Mesh becomes incorrect when selecting a controller
-Motion trail with anchor transform ignores object animation
-Frame skipping should not be prevented when not filling in the foreground
-GraphEditor Animation curve of blendShape target can not appear if it’s in the animation layer
-GPUOverride Crash when leaving the Paint Skin Weights Tool
-Caching Attribute change prevents the correct update of the animation
-GraphEditor The Region Keys tool now works regardless of the “only scale selected keys” Option
-Caching Crash when typing Arabic text in Type node
-Performance Lag on the first frame of playback after graph rebuild
-GraphEditor Pickwick doesn’t work correctly on the isolated curve
-Mesh distortion In Parallel Mode
-Graph Editor Moving Keys by typing values into the status field doesn’t work on some keys
-EM Crash when changing the frame in the timeline
-Caching VP2 modes Crash on playback when displaying polygon tangents
-Multiple animation layers cause performance to drop
-Caching Animation is incorrect when keying with autokey
-EM: Correctness issue with deferred reference
-Dope Sheet lag when selecting BaseAnimationLayer
-Hang when keying HIK Attributes
-Caching Type object with generator set to Python does not update correctly (foreground fill)
-Off-frame evaluation returns wrong values on non-compound attribute in anim layer
-Crash when loading reference files multiple times
-Callback added by MSceneMessage for before save event is not called if the file is read-only
-Renaming elements are creating big numbers in the name extension
-Entering certain file paths into the Open dialog can crash Maya
-Move Tool with Orientation set to Component and Soft Select with Falloff set to Global crashes Maya
-Crash when setting MAYA_DET_TANGENT = 1
-Editing a blendshape target mesh is producing incorrect results (translated vertices are not moving to correct space)
-Smooth UVs breaks UV data
-Maya crashes when selecting UV with displaySmoothness
-CER 36558031 Crash while working in UV Editor
-Render Setup is not saved with autosave
-Maya 2019 crashes when using rendering Maya Vector
-Error in AETemplates/AEfileTemplate.mel (“No object matches name: file1.uvTileProxyDirty” – Error evaluating…”createGeneratePreviewButton)
-Fixed a crash with CGFX plugin on Linux
-Rotation gizmo is drawn incorrectly in Orthographic views in Legacy Viewport renderer
-Objects do not show up in the UV editor when they are marquee selected in the Viewport
-Custom image planes lack support in VP2.0
-Caching Crash with two Type objects when generator set to “Python”
-Workaround contained empty data.
-Caching Type object with generator set to Python does not update correctly when cache filled in the background
-If your animation starts at frame S then animate the generator value using this
setKeyframe -t S-1 -v 0 type1.generator;
setKeyframe -t S -v 9 type1.generator
-Animating the generator value makes it evaluate correctly
-Crash loading scene containing bifrostGraph nodes if bifrostGraph plug-in is missing
-Workaround Ensure that you have installed the bifrostGraph plug-in before opening scenes that contain Bifrost nodes.
-python commands polyColorSet representation flag no longer works properly when set to False
-Don’t use representation=False, just
-print cmds.polyColorSet(q=True, allColorSets=True)
-The representation parameter only accepts A(alpha only), RGB, and RGBA values.
-view it fails to focus on deformed selected objects
-Use control-F to focus the selected object(s)
OS X 10.9.5 or later, 64-bit processor